A lot of people have told me how much they enjoyed the voices exactly as they are). What I see here largely amounts to bitter whining on your part to try and offset the positive reception the game has gotten rather than anything legitimate (like the pitch shifted voices, for instance. The readme with the game explains all the controls for you, and I've even laid them out plain as day both here and on the completed games page. Fact of the matter is, the interface is different, and clearly different than what you are used to. Many people have told me how streamlined and easy to use the interface is, though I concede that I need to come up with an alternative to the space bar for talking. You cannot 'lose' the game without knowing it immediately, for one thing. You are entitled to your opinion, but don't try to pass off things like 'confusing actions and manipulations' and 'all the puzzles have been seen before' and 'you have to visit some rooms before others or you lose' as facts. Some of what jkohen said is just blatantly false, and I see no reason for people to read it and think it's true. The S and L buttons on the gui are for saving and loading. The button on the upper right of the gui is to quit the game CTRL-Q works the same way.ħ. The arrows on the right of the gui are for moving through your inventory.Ħ. Space allows you to talk to things that can talk.ĥ. Right clicking on an inventory item when you have one picked up will try to use the items together.Ĥ. Right click your mouse to examine things, including your inventory. Left clicking on an inventory item will pick it up.ģ. Left click your mouse to walk or on an item to interact with it. F1 will bring up the options menu, where you can adjust music volume, sound volume, game difficulty, and turn speech on and off.Ģ. I've included a rundown of the controls below for people who don't read readmes:ġ. If this does not appeal to you, the mirror has the game in a convenient RAR package. NOTE: The main link is a self-extracting installer. In episode 72, this is no exception, and if he doesn't fix the waste disposers the ship'll be flooded with filth, so get out your spanner and your chemically-resistant overalls - it's gonna be a mucky ride! About this gameIn deep space, one waste-processing employee stands above the rest: Limey Lizard, an incredibly lazy but lovable bloke who always seems to find himself in trouble.
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